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Old Apr 08, 2008, 06:59 PM // 18:59   #81
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Honestly I think what you did was fine. He was griefing you and didn't stop after being told to so meh, his own fault. Not like he even has a case for a ban, so its all good. Now if it were a teamate that did their part and everything it'd be different but it wasn't.

Last edited by Mr. Undisclosed; Apr 08, 2008 at 07:02 PM // 19:02..
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Old Apr 17, 2008, 08:16 AM // 08:16   #82
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The perpetrator endangered the group on several occasions, causing grief to the other players involved. He thus ceased to be a party member, and as such, voided all his drops, regardless of value, to the group. I don't understand the OP, are you suggesting that you feel that you may have done something wrong?
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Old Apr 17, 2008, 12:45 PM // 12:45   #83
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There are worse things to do, but I think stealing the guy's drop was wrong. Leaving him dead when he was causing trouble in a battle - that was a practical decision, for the good of the party.

But trying to "punish" the bad player by taking his loot, or any of that kind of thing - those are just poor excuses to do something you know is wrong. Annoying people don't justify bad behavior on your part.
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Old Apr 17, 2008, 05:33 PM // 17:33   #84
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The best move imo would be running to the nearest exit of the map within those 5 miutes. Nobody gets the sword. The trouble maker has only himself to blame. Question: Is this moraly right when there's for example the first gold max inscr req 7 sword dropping on the ground. (pure hypothetical)

If that's the case, take a screenshot first before entering a town. Nobody gets the sword but we'll have proof.

Last edited by Gun Pierson; Apr 17, 2008 at 05:45 PM // 17:45..
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Old Apr 17, 2008, 11:28 PM // 23:28   #85
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I would do the same thing. Under any normal circumstances I would definately res the player that died, but if someone acted like the person you had to deal with I would leave him dead.
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Old Apr 17, 2008, 11:37 PM // 23:37   #86
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I think it would have been more appropriate to leave the guy dead, and leave the sword laying there as well.
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Old Apr 18, 2008, 12:47 AM // 00:47   #87
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Thanks to all the peopled that said they would have griefed him. Nice to know Guild Wars really does deserve the bad marks it gets for player base.

Also remember you are only hearing one side of the story.
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Old Apr 18, 2008, 02:14 AM // 02:14   #88
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lol I wouldn't hesitate to do the same thing. You don't need to take that kind of behavior from someone like him, period. You taking his drop was just icing on the cake.
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Old Apr 18, 2008, 02:24 AM // 02:24   #89
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I think the OP is a bigger jerk than the dead guy. He took it to the next level.

But he's a stranger, and people hide behind anonymity on the internet and act like turds.
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Old Apr 18, 2008, 04:36 AM // 04:36   #90
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all for one and one for all

balls to other peoples playing experience, all i care about is my own!

thats the average view of a gw player
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Old Apr 18, 2008, 04:52 AM // 04:52   #91
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Quote:
Originally Posted by Firebaall

ID it.
Salvage it.
Hand him the iron ingots.
hahaah that's what'd i do for sure.

Yea man he aggroed got toasted = n00b behavior.

Leave him dead.

It doesnt say anywhere in the Eula you need to risk a head and neck for a player who nearly got the whole party toasted and expects to be rezzed an item with a crap req anyway.

100% clear bud. Stop worryin.. she's all gooood.
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Old Apr 18, 2008, 07:13 AM // 07:13   #92
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100% wrong to leave the player there. 150% wrong to then steal said players loot. tsk tsk tsk
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Old Apr 18, 2008, 08:45 AM // 08:45   #93
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uhhmm there is a big difference with a normal area and FoW. In FoW when all party members leave and only the dead person remains he gets booted out. In Varajar Fells if all leave him dead he should ress at a ress point and be able to pick up his r11 Ele sword, (even though it's worth nothing anymore).

So leaving him shouldn't deprive him of his drop unless he was at -60%dp...which will boot a party from HM.
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Old Apr 18, 2008, 08:54 AM // 08:54   #94
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Personally I would have cleared the remaining group, given the dead-guy a stern lecture on his attitude. If he apologised I would rezz him and leave, if not, I'd leave.

Stealing drops isn't polite, no matter who you are stealing from.
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Old Apr 18, 2008, 09:19 AM // 09:19   #95
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Quote:
Originally Posted by guolisong
0.o I don't get why you say that to me because I wasn't quoting you to begin with so explain please.
Because it is not about being nice to immatures. It is about justification.

You answered to "Living by the principle "If you pee in my well I'll pee in your well" only leads to lots of sick people"
The quoted principle there means nothing else than if you do something, I somehow get the right to do the same to you. But that is not true!

If I steal from you, you don´t get the right to steal from me.
If I am a arsehole, doesn´t justify you being one too.

Just because he annoyed them, doesn´t give them a justification for stealing from him. Or: "Two wrongs, don´t make one right!" They had no right to do what they did, and that does not equal to being nice to immatures.

"An eye for an eye, will make the world go blind!" Ghandi

EDIT: I just see that Jetdoc already answered.

Last edited by Kashrlyyk; Apr 18, 2008 at 09:31 AM // 09:31..
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Old Apr 18, 2008, 12:19 PM // 12:19   #96
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Quote:
Originally Posted by Malice Black
Pugs are bad.

GloryAhole - Real world really doesn't effect games. Most these people prob haven't hit puberty yet, let alone seen 'the real world'
Pre-teens can learn just like the rest of us. The real world applies everywhere--after all, there is a real person controlling that Warrior.

Anyway, I'm the kind of person that will leave a player dead if he seems adamant on setting aggro to everything and its grandmother when I know I can get to my goal on my own or with the remaining players. My guild mates know this and I inform PUGs on what I expect of them, or rather what I expect them not to do.

I'd be hard-pressed to wait 10 minutes to take even a valuable drop from another player, though. I would have finished my quest, congratulated my teammates and mapped out. My reward is not having to deal with this noob nugget anymore.
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Old Apr 23, 2008, 07:44 AM // 07:44   #97
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When you pug, you all agree without having to write or say it, to team play. If one member endangers the group several times to the point of grieving, said member has forfeited their role as a team player, and thus any drops associated to their name. If they would like to remain behind as a dead team member rather than leave, that is their choice. How you divide the dead char's loot, is the team's choice. At the very least that person can leave the group, rather than stay dead and force the team to have to decide who gets what. How rude to stay dead and burden the teamplayers with such a decision, after grieving the other players to begin with.
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Old Apr 23, 2008, 11:24 AM // 11:24   #98
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Similar situation happened to me on a run. Nearing the area of the bosses I had a monk that flat said "I'm not going to heal any more" right after I annouced that had got rampage, we were entering the Shock Phatom area and sure as he said it he let me die. When I ressed I aggroed every shock phatom in the area and dragged them onto the monk making him lose their Rampage/Bonus, a few other innocents got caught in the mess but I don't feel any regrets about doing it.

On another run, after forming up with 6 Ursans we sat in district and tried in vain to find 2 monks. Needless to say life sometimes happens and after waiting nearly 40 minutes for Monks I had to use the restroom. Well when I returned to find that my party had left me at the Portal and were off killing. I believe they had killed only a few group, maybe 15 kills without me in range to get credit for them. Well I caught up with the group and let them know my situation about myself being behind in kills and all. I being the most experienced on the run took lead from that point(I have 2 r10's from Norn Farming Runs). I got rampage at one point but due to another Ursan grabbing unnecessary aggro I ended up losing it. Later I got Rampage again. All was going well, until we got near the area of Bosses. I informed the group that I was behind in kills and needed a few more. The group was around 10 kills from 250, I was around 25 from 250. So I started to aggro a group that wouldn't have been necessary had my group not left while I was afk. The monks threw a fit and refused to heal me. I lost my rampage once again. I tried to plead with them and explain but I couldn't get them to kill just a few more mobs they ignored my pleas and I ended up with a sub par run because frankly people in MMO's don't give a flying #*&$ about anyone but themselves.
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